![]() ![]() In normal play the touch screen shows a map with which you guide your character, whilst the second screen gives his 1st view in 3D. Whereas Another Code was a fairly straightforward and short tale, Hotel Dusk is very long and very convoluted, demanding more of the player but no less satisfying for it.įrom the start the game aims to be unique, by making you hold the DS on it's side like a book and almost completely ignoring the buttons in favour of the stylus and touch screen. Having proven they could bring adventure games to the DS with Another Code, developers Cing stepped things up a gear with Hotel Dusk, possibly the most unique adventure game of recent times. Some scenes feature a partially watercolored look, but most of the time the characters themselves appear in black and white. Hotel Dusk also features a unique art style: the characters are drawn in an animated sketchbook-type fashion. The game also features different kinds of puzzles, ranging from physically using your inventory to manipulate objects (such as jiggling a wire in a lock to pick it), or completing logic puzzles, like assembling a jigsaw. However, if you're not careful, you'll arouse suspicion and may even get kicked out of the hotel. When interrogating people, you can stop them at points in conversation and press them for information. The person you're questioning appears on the top screen. You can strike up a conversation with the guests, and when you do, Kyle, along with any questions you have, appear on the touch screen. The game takes place in two different perspectives: the touch screen is used to navigate top-down through the hotel, while the top screen displays a first person view of your surroundings. You hold the DS in the same manner as you would a book to play. The player takes on the role of Kyle Hyde as he searches through Hotel Dusk. Hotel Dusk: Room 215 is an adventure game from the creators of Another Code. What is so special about Room 215? What do these people have to hide? It's up to you to take control and find out. But, as he spends the night there, the secrets and past of the hotel's guests reveal themselves. ![]() He's sent to Hotel Dusk, a hotel in the middle of nowhere, to search for some particular items. Update 44.Kyle Hyde, a former New York cop, gets by with a salesman's job. Normal game dialogue will be in normal text. So how are you going to differentiate your commentary and the game's dialogue? ![]() The story is mostly the same and I will be pointing out major differences between them. ![]() I'm also doing the normal run in a completed file and the game over run in the new file. I am going to do all the game overs in a chapter AFTER I finish the normal run in that chapter. I heard that there are many game overs in this game? Please don't spoil any plot twists, though. I'm planning to LP the sequel, Last Window: The Secret of Cape West, whenever this LP is done, so no spoilers for that game is allowed.Įdit: I'm asking for help in getting the Game Overs in that game, so any explanations about it can be made in spoiler tags. NO SPOILERS AT ALL ARE ALLOWED, EVEN IN SPOILER TAGS!ĪGAIN, NO SPOILERS ARE ALLOWED, EVEN FOR THE SEQUEL! It's a mystery visual novel created by (now defunct) Cing for the DS. ![]()
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